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Gaming AG˹ٷms PLC Announces Interim Results

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Gaming AG˹ٷms (PSDMF) reported strong H1 2025 results with total revenue growing 18% to £16.0 and Adjusted EBITDA increasing 30% to £7.5. The company's international expansion strategy showed success, with licensing revenues up 22% to £14.1 despite UK market challenges.

The company faced headwinds in UK content licensing, which declined 13% due to new staking limit regulations. However, post-period performance showed improvement, with the decline moderating to 9% in August. International markets, particularly the US, demonstrated robust growth with ex-UK content licensing revenue up 18%.

Gaming AG˹ٷms expanded its global footprint by launching in Brazil and British Columbia, bringing its total regulated markets to 22. The company released 6 new Slingo games and partnered with 19 new operators globally. Management remains confident in maintaining growth trajectory through continued international expansion and new game releases.

Gaming AG˹ٷms (PSDMF) ha comunicato risultati solidi per il primo semestre 2025: i ricavi totali sono cresciuti del 18% a £16,0m e l'EBITDA rettificato è salito del 30% a £7,5m. La strategia di espansione internazionale ha funzionato, con i ricavi da licenze in aumento del 22% a £14,1m nonostante le difficoltà del mercato UK.

Nel Regno Unito si sono registrati ostacoli nel licensing dei contenuti, diminuito del 13% a causa delle nuove limitazioni sulle puntate. Dopo la chiusura del periodo i segnali sono migliorati, con il calo che si è ridotto al 9% in agosto. I mercati internazionali, in particolare gli USA, hanno mostrato una crescita robusta: i ricavi da licensing al netto del Regno Unito sono aumentati del 18%.

Gaming AG˹ٷms ha ampliato la propria presenza lanciando attività in Brasile e nella Columbia Britannica, portando a 22 il numero totale di mercati regolamentati. La società ha pubblicato 6 nuovi giochi Slingo e ha siglato accordi con 19 nuovi operatori nel mondo. Il management resta fiducioso di mantenere la traiettoria di crescita grazie all’ulteriore espansione internazionale e al rilascio di nuovi titoli.

Gaming AG˹ٷms (PSDMF) presentó sólidos resultados del primer semestre de 2025: los ingresos totales crecieron un 18% hasta £16,0m y el EBITDA ajustado aumentó un 30% hasta £7,5m. La estrategia de expansión internacional demostró ser exitosa, con los ingresos por licencias subiendo un 22% hasta £14,1m pese a los retos del mercado del Reino Unido.

En el Reino Unido hubo vientos en contra en la concesión de licencias de contenido, que cayó un 13% debido a las nuevas limitaciones de apuestas. No obstante, tras el cierre del periodo la situación mejoró, con la caída moderándose al 9% en agosto. Los mercados internacionales, especialmente EEUU, mostraron un crecimiento sólido: los ingresos por licencias excluyendo el Reino Unido subieron un 18%.

Gaming AG˹ٷms amplió su presencia global lanzando operaciones en Brasil y Columbia Británica, elevando a 22 el número total de mercados regulados. La compañía lanzó 6 nuevos juegos Slingo y cerró acuerdos con 19 nuevos operadores a nivel mundial. La dirección se mantiene confiada en sostener la senda de crecimiento mediante la expansión internacional y el lanzamiento de nuevos títulos.

Gaming AG˹ٷms (PSDMF)은 2025 회계연도 상반기에 견조� 실적� 발표했습니다. 총매출은 18% 증가� £16.0, 조정 EBITDA� 30% 증가� £7.5� 기록했습니다. 국제� 확장 전략� 성과� 내며 라이선스 수익은 22% 증가� £14.1� 달성했으� 영국 시장� 어려움에도 불구하고 호조� 보였습니�.

영국에서� 신규 베팅 한도 규제� 콘텐� 라이선스가 13% 감소하는 역풍� 있었습니�. 다만 기간 종료 � 상황은 개선되어 8월에� 감소폭이 9%� 완화되었습니�. 특히 미국 � 국제 시장에서� 영국 제외 콘텐� 라이선스 매출� 18% 증가하는 � 강한 성장� 관찰되었습니다.

Gaming AG˹ٷms� 브라질과 브리티시컬럼비아� 진출� 규제 시장 수를 22개로 늘렸습니�. 회사� 6개의 신규 Slingo 게임� 출시하고 � 세계 19� 신규 사업자와 파트너십� 체결했습니다. 경영진은 지속적� 해외 확장� 신작 출시� 통해 성장 모멘텀� 유지� � 있다� 자신감을 유지하고 있습니다.

Gaming AG˹ٷms (PSDMF) a publié de solides résultats pour le premier semestre 2025 : le chiffre d'affaires total a augmenté de 18% à £16,0m et l'EBITDA ajusté a progressé de 30% à £7,5m. La stratégie d'expansion internationale a porté ses fruits, les revenus de licences ayant augmenté de 22% à £14,1m malgré les difficultés du marché britannique.

Le Royaume‑Uni a constitué un obstacle sur les licences de contenu, en baisse de 13% en raison des nouvelles limites de mise. Toutefois, après la période, la situation s'est améliorée : le recul s'est réduit à 9% en août. Les marchés internationaux, notamment les États‑Unis, ont affiché une croissance robuste avec des revenus de licences hors Royaume‑Uni en hausse de 18%.

Gaming AG˹ٷms a étendu sa présence mondiale en lançant ses activités au Brésil et en Colombie‑Britannique, portant à 22 le nombre de marchés régulés. La société a sorti 6 nouveaux jeux Slingo et signé des partenariats avec 19 nouveaux opérateurs à l'échelle mondiale. La direction reste confiante dans sa capacité à maintenir la trajectoire de croissance grâce à l'expansion internationale continue et aux nouvelles sorties de jeux.

Gaming AG˹ٷms (PSDMF) meldete starke Ergebnisse für das erste Halbjahr 2025: der Gesamtumsatz stieg um 18% auf £16,0m und das bereinigte EBITDA kletterte um 30% auf £7,5m. Die internationale Expansionsstrategie zeigte Wirkung: die Lizenzumsätze legten trotz Herausforderungen im UK-Markt um 22% auf £14,1m zu.

Im Vereinigten Königreich gab es Gegenwind beim Content-Licensing, das aufgrund neuer Einsatzbegrenzungen um 13% zurückging. Nach dem Berichtszeitraum entspannte sich die Lage jedoch, der Rückgang verringerte sich im August auf 9%. Internationale Märkte, insbesondere die USA, verzeichneten ein robustes Wachstum: die Content-Licensing-Erlöse ex UK stiegen um 18%.

Gaming AG˹ٷms hat seine globale Präsenz durch Markteintritte in Brasilien und British Columbia ausgeweitet und kommt damit auf 22 regulierte Märkte. Das Unternehmen veröffentlichte 6 neue Slingo-Spiele und ging Partnerschaften mit 19 neuen Betreibern weltweit ein. Das Management bleibt zuversichtlich, die Wachstumsdynamik durch weitere internationale Expansion und neue Spielveröffentlichungen beizubehalten.

Positive
  • Adjusted EBITDA margin expanded to 47% from 43% year-over-year
  • Strong international growth with ex-UK content licensing revenue up 18%
  • Net cash increased 28% to £19.0 from December 2024
  • Brand licensing revenue grew 623% to £2.4
  • Expanded into new markets including Brazil and British Columbia
  • Successfully launched with 19 new operator partners globally
Negative
  • UK content licensing revenue declined 13% due to new staking limit regulations
  • Social gaming revenue decreased 7% to £1.9m
  • Negative impact from currency movements between GBP and USD affected reported revenue

Interim Results

18% revenue growth, Adjusted EBITDA1 up 30% driven by international licensing expansion

International footprint set to expand

CITY OF LONDON, GB / / September 8, 2025 / Gaming AG˹ٷms plc (AIM:GMR), the developer and licensor of mobile focused gaming content, is pleased to announce its interim results for the six months to 30 June 2025 (the "Period" or "H1'25").

Financial highlights:

H1'25

H1'24

Change

£

£

%

Revenue (Content licensing)

11.7

11.2

+4%

Revenue (Brand licensing)

2.4

0.3

+623%

Revenue (Social)

1.9

2.1

-7%

Total revenue

16.0

13.6

+18%

Adjusted EBITDA

7.5

5.8

+30%

Profit before tax

4.2

3.5

+19%

  • Total revenue increased 18% to £16.0 in H1'25 (H1'24: £13.6)

  • Group Adjusted EBITDA grew 30% to £7.5 (H1'24: £5.8), representing a 47% Adjusted EBITDA margin (H1'24: 43%)

  • Total licensing revenues grew 22% to £14.1 (H1'24: £11.5):

  • Content licensing revenue increased 4% to £11.7 (H1'24: £11.2)

    • UK content licensing revenue fell 13% in H1'25 (21% in Q2'25) due to UK staking limit changes introduced in April 2025. However, the trend improved sharply in July (reduced to a 16% decline) and August (reduced to a 9% decline) as new Slingo innovations were certified and released.

    • Ex-UK content licensing revenue continued to perform strongly, up 18% in H1'25 with US up 22%

  • Brand licensing revenue increased 623% to £2.4 (H1'24: £0.3), due to the completion of a significant brand deal during the period

  • Profit before tax increased 19% to £4.2 (H1'24: £3.5)

  • Net cash at period end up 28% to £19.0 (Dec'24: £13.5) with continued strong cash generation

  • Reported revenue negatively affected by currency movements between GBP and USD

Operational highlights:

  • Launched content in the regulated markets of Brazil and British Columbia, Canada

  • Granted supplier license in Delaware, USA

  • Released six new unique Slingo games into the market, including Slingo Fishing Bob and Slingo Honey Crew, taking the distributed games portfolio to 95 titles

  • Launched with 19 new partners globally:

    • In North America with the British Columbia Lottery Corporation ("BCLC") and Hollywood Casino in West Virginia

    • In South America with BetMGM, Superbet and KTO in Brazil, and BetPlay in Colombia

    • In Europe with GG Poker, Microgame and E-Play 24

  • Launched a further three third-party slot games, bringing the total number of third-party games distributed to 17 (Dec'24: 14)

Post period-end:

  • Licensing revenue increased 2% in the two months post period-end compared to the same period in 2024. This is satisfactory given the negative impacts of currency translation and the new staking limit regulations in the UK which gave a decline of UK licensing revenue of 16% in July and 9% in August (referred to above)

  • Launched content with Rush Street Interactive in Delaware, USA, the sixth U.S. state where the Group distributes its content

  • Launched Slingo content with Bet365 in Brazil, Golden Nugget in Ontario and Betly in West Virginia

  • Released Slingo Cash Eruption as well as three NFL franchise branded Slingo gamesin partnership with BetMGM

1 EBITDA is profit before interest, tax, depreciation and amortisation expenses and is a non-GAAP measure. The Group uses EBITDA and Adjusted EBITDA to comment on its financial performance. Adjusted EBITDA is EBITDA excluding share option and related charges and adjusting items, which are significant, non-recurring items outside the scope of the Group's ordinary activities. See Note 4 for further details.

Summary:

Gaming AG˹ٷms has sustained its growth through the first half of 2025, executing on its strategy of developing and licensing innovative games globally to market-leading brands and operators, as well as licensing our IP into adjacent markets.

Revenue for H1'25 increased by 18% on a reported basis, and 21% at constant currency, driven primarily by the Group's international licensing business. Adjusted EBITDA rose 30% to £7.5, with margins expanding to 47% (H1'24: 43%).

Content licensing from the UK (which accounted for 29% of the content licensing total in the period) was negatively affected by the staking limits imposed by UK government and the new regulations that came into effect on 9 April 2025. However, The Company made innovations to our Slingo games which have resulted in some recovery in the period since 1 July 2025.

In the period April - June 2025, UK content licensing revenue was down 21% as new staking limits had an impact on the player experience of Slingo. We developed a new tool within Slingo games to accommodate the new staking limits and, as the updated games were approved by the regulator and deployed, the negative impact on our revenues moderated. In the second quarter UK licensing revenues were down 21%, but in July revenues were down 16% and in August were down 9%. It is management's belief that this trend will continue, and the UK content licensing revenues will reach previous levels by the end of this year.

Content licensing outside the UK (which accounted for 71% of the content licensing total in the period) continued to perform strongly with revenue up 18%. The US (54% of the total) has performed particularly strongly, up 26% (at constant exchange rates).

The Group strengthened its regulated market presence with launches in Brazil and with the lottery in British Columbia, Canada. This takes the total number of regulated markets where the Group distributes content to 22.

During the period, we also launched with 19 new operator partners and released six new Slingo titles, including premium games Slingo Fishing Bob and Slingo Honey Crew, alongside three additional third-party slot games.

Outlook for FY25:

Trading in the first half of 2025 was in line with expectations, and the Board remains confident that the Group will maintain this positive trajectory through the remainder of the year.

Looking ahead, the Group is well positioned to build on its momentum and deliver further growth across both new and existing markets.

Our strategic focus for the remainder of the year is to continue to broaden our international footprint through entry into additional regulated markets, while deepening our presence with existing partners to capture further growth opportunities.

Since the period end, we have launched our Slingo content in Delaware - the sixth U.S. regulated iGaming state in which the Group's content is now live with Rush Street Interactive. Further launches are expected in the regulated markets of the Philippines, South Africa, Switzerland and Greece in the near term.

These market expansions will be underpinned by:

  • The release of premium Slingo titles in the second half of 2025, including Slingo Gold Fish and Slingo Slinguini;

  • Creation of new slots team for diversification of content portfolio

  • The continued growth of our third-party games pipeline and distribution.

Commenting on the first half performance, Mark Segal, Chief Executive Officer, said:

"The Group has delivered a strong first half, with revenue increasing 18% and Adjusted EBITDA up 30%, reflecting the success of our strategy to expand internationally through licensing. Our entry into newly regulated markets, including Brazil, British Columbia and Delaware, underlines the global demand for our content and the strength of our operator partnerships. With further launches scheduled in additional regulated jurisdictions and a robust pipeline of new Slingo and third-party titles, we remain well positioned to deliver continued growth and enhance shareholder value in the second half of the year and beyond."

An analyst briefing will be held virtually at 9.30am today. To attend, please contact Yellow Jersey at [email protected].

Enquiries

Gaming AG˹ٷms plc

Michael Buckley, Executive Chairman

Mark Segal, CEO

Geoff Green, CFO

0845 123 3773

Peel Hunt LLP - NOMAD and Joint Broker

George Sellar

Andrew Clark

020 7418 8900

Investec Bank plc - Joint Broker

James Hopton

Lydia Zychowska

020 7597 4000

Yellow Jersey

Charles Goodwin

Annabelle Wills

07747 788 221

About Gaming AG˹ٷms

Gaming AG˹ٷms creates and licenses innovative games for mobile, with operations in the U.K., U.S., Canada and Malta. Through its unique IP and brands, Gaming AG˹ٷms is bringing together media, entertainment and gaming assets in new game formats. As the creator of a variety of SlingoTM, bingo, slots and other games, we use our proprietary data platform to build and engage global audiences. The Gaming AG˹ٷms management team includes accomplished entrepreneurs and experienced executives from a wide range of leading gaming and media companies.

Please refer to the attached PDF document to view the full announcement:

This information is provided by RNS, the news service of the London Stock Exchange. RNS is approved by the Financial Conduct Authority to act as a Primary Information Provider in the United Kingdom. Terms and conditions relating to the use and distribution of this information may apply. For further information, please contact [email protected] or visit .

SOURCE: Gaming AG˹ٷms PLC



View the original on ACCESS Newswire

FAQ

What were Gaming AG˹ٷms' (PSDMF) key financial results for H1 2025?

Gaming AG˹ٷms reported total revenue of £16.0 (up 18%), Adjusted EBITDA of £7.5 (up 30%), and profit before tax of £4.2 (up 19%) compared to H1 2024.

How did the UK staking limit changes affect Gaming AG˹ٷms' performance in 2025?

The UK staking limits implemented in April 2025 caused a 13% decline in UK content licensing revenue during H1'25, but the impact improved to a 9% decline by August after implementing new Slingo innovations.

How many new markets and partners did Gaming AG˹ٷms expand to in H1 2025?

Gaming AG˹ٷms launched in 2 new regulated markets (Brazil and British Columbia) and partnered with 19 new operators globally, bringing their total regulated markets to 22.

What is Gaming AG˹ٷms' international growth strategy for the remainder of 2025?

The company plans to launch in four new regulated markets (Philippines, South Africa, Switzerland, and Greece) while releasing new premium Slingo titles and expanding their third-party games pipeline.

How much did Gaming AG˹ٷms' brand licensing revenue grow in H1 2025?

Brand licensing revenue increased by 623% to £2.4 compared to £0.3 in H1 2024, driven by the completion of a significant brand deal.
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Electronic Gaming & Multimedia
Communication Services
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