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PLAYSTUDIOS, Inc. Announces Second Quarter Results

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Second Quarter Revenue of $59.3 million and Net loss of $2.9 million

Consolidated AEBITDA of $10.7 million

LAS VEGAS--(BUSINESS WIRE)-- PLAYSTUDIOS, Inc. (NASDAQ: MYPS) (“PLAYSTUDIOS� or the “Company�), an award-winning developer of free-to-play mobile and social games and the developer of the playAWARDS loyalty platform, today announced financial results for the second quarter ended June 30, 2025.

Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “While our core business continues to navigate meaningful market headwinds, we remain focused and energized by the progress we're making across our strategic priorities. We're seeing growing traction in our direct-to-consumer channel, promising early momentum in our sweepstakes initiative, and continued progress on the development of Tetris Block Party. Together, these efforts validate our direction and reinforce our confidence in the future. As we work to stabilize the business, we're also building the capabilities we believe will fuel the next phase of growth in the quarters ahead.�

Second Quarter Financial Highlights

  • Revenue was $59.3 million during the second quarter of 2025, compared to $72.6 million during the second quarter of 2024.
  • Net loss was $2.9 million during the second quarter of 2025, representing a net loss margin of 5.0%, compared to net loss of $2.6 million during the second quarter of 2024, representing a net loss margin of 3.6%.
  • Consolidated AEBITDA, a non-GAAP financial measure defined below, was $10.7 million during the second quarter of 2025, representing a margin of 18.1%, compared to $14.1 million during the second quarter of 2024, representing a margin of 19.5%.
  • KPIs playGAMES. During the second quarter of 2025, PLAYSTUDIOS had Average DAU and Average MAU of 2.3 million and 10.0 million, respectively. ARPDAU was $0.28.
  • Direct to Consumer revenue was $6.7 million during the second quarter of 2025, compared to $3.2 million during the second quarter of 2024, representing an increase of 107%.
  • KPIs playAWARDS. During the second quarter of 2025, players purchased 199,485 rewards with a retail value of $13 million.
  • Liquidity. As of June 30, 2025, cash and cash equivalents on the balance sheet was $112.9 million. PLAYSTUDIOS� $81 million revolving credit facility remains undrawn.
  • Shares outstanding. As of June 30, 2025, the Company had 125.2 million shares outstanding.

Year to Date Financial Highlights

  • Revenue was $122.0 million through the second quarter of 2025, compared to $150.4 million through the second quarter of 2024.
  • Net loss was $5.8 million through the second quarter of 2025, representing a net loss margin of 4.8%, compared to net loss of $3.2 million through the second quarter of 2024, representing a net loss margin of 2.1%.
  • Consolidated AEBITDA, a non-GAAP financial measure defined below, was $23.2 million through the second quarter of 2025, representing a margin of 19.0%, compared to $29.5 million through the second quarter of 2024, representing a margin of 19.6%.
  • KPIs playGAMES. Through the second quarter of 2025, PLAYSTUDIOS had Average DAU and Average MAU of 2.5 million and 10.7 million, respectively. ARPDAU was $0.27.
  • Direct to Consumer revenue was $11.7 million through the second quarter of 2025, compared to $5.6 million through the second quarter of 2024, representing an increase of 110%.
  • KPIs playAWARDS. Through the second quarter of 2025, players purchased 480,137 rewards with a retail value of $29.6 million.

Recent Business Highlights

  • Continued development of sweepstakes promotional capabilities, expected to launch externally in available markets in Q4 2025
  • Expanded direct-to-consumer monetization progress
  • Progressed development of Tetris Block Party, targeting launch in Q4 2025
  • Strengthened playAWARDS platform and released in game promotional events around the second annual myVIP World Tournament of Slots
  • Repurchased an aggregate of 1.4 million shares of our Class A common stock at an average price of $1.41 per share in the quarter

Although currently not on pace, the Company is not changing its full year 2025 guidance of net revenue in the range of $250 to $270 million and Consolidated AEBITDA in the range of $45 to $55 million.

We have not provided the most directly comparable GAAP measure for our Consolidated AEBITDA outlook because certain items that are part of the projected non-GAAP financial measure are outside of our control or cannot be reasonably estimated without unreasonable effort.

Conference Call Details

PLAYSTUDIOS will host a conference call at 5:00 p.m. Eastern Time today, which will include a brief discussion of the results followed by a question and answer session.

The call will be accessible via the Internet through or by calling (866) 405-1203 for domestic callers and (201) 689-8432 for international callers.

A replay of the call will be archived at .

About PLAYSTUDIOS, Inc.

PLAYSTUDIOS (Nasdaq: MYPS) creator of the groundbreaking playAWARDS loyalty platform is a publisher and developer of award-winning mobile games, including the iconic Tetris® mobile app, Pop! Slots, myVEGAS Slots, myVEGAS Blackjack, my KONAMI Slots, myVEGAS Bingo, MGM Slots Live, Solitaire, Spider Solitaire and Sudoku. The playAWARDS loyalty platform enables players to earn real-world rewards from a global collection of hospitality, entertainment, and leisure brands. playAWARDS partners include MGM Resorts International, Wolfgang Puck, Norwegian Cruise Line, Resorts World, IHG, Bowlero, Gray Line Tours, and Hippodrome Casino among others. Founded by a team of veteran gaming, hospitality, and technology entrepreneurs, PLAYSTUDIOS apps combine the best elements of popular casual games with compelling real-world benefits. To learn more about PLAYSTUDIOS, visit playstudios.com.

Performance Indicators

We manage our business by regularly reviewing several key operating metrics to track historical performance, identify trends in player activity, and set strategic goals for the future. Our key performance metrics are impacted by several factors that could cause them to fluctuate on a quarterly basis, such as platform providers� policies, seasonality, player connectivity, and the addition of new content to games. We believe these measures are useful to investors for the same reasons. The key performance indicators may differ from similarly titled measures presented by other companies. For more information on our key performance indicators, please refer to the definitions below and the “Supplemental Data—playGAMES Key Performance Indicators� and “Supplemental Data—playAWARDS Key Performance Indicators� sections of this press release.

Daily Active Users (“DAU�): DAU is defined as the number of individuals who played a game on a particular day. We track DAU by the player ID, which is assigned for each game installed by an individual. As such, an individual who plays two different PLAYSTUDIOS games on the same day is counted as two DAU while an individual who plays the same PLAYSTUDIOS game on two different devices is counted as one DAU. Brainium tracks DAU by app instance ID, which is assigned to each installation of a game on a particular device. As such, an individual who plays two different Brainium games on the same day is counted as two DAU while an individual who plays the same game on two different devices is counted as two DAU. The term “Average DAU� is defined as the average of the DAU, determined as described above, for each day during the period presented. We use DAU and Average DAU as measures of audience engagement to help us understand the size of the active player base engaged with our games on a daily basis.

Monthly Active Users (“MAU�): MAU is defined as the number of individuals who played a game in a particular month. As with DAU, an individual who plays two different PLAYSTUDIOS games in the same month is counted as two MAU while an individual who plays the same game on two different devices is counted as one MAU, and an individual who plays two different Brainium games on the same day is counted as two MAU while an individual who plays the same game on two different devices is counted as two MAU. The term “Average MAU� is defined as the average of the MAU, determined as described above, for each calendar month during the period presented. We use MAU and Average MAU as measures of audience engagement to help us understand the size of the active player base engaged with our games on a monthly basis.

Daily Paying Users (“DPU�): DPU is defined as the number of individuals who made a purchase in a mobile game during a particular day. As with DAU and MAU, we track DPU based on account activity. As such, an individual who makes a purchase on two different games in a particular day is counted as two DPU while an individual who makes purchases in the same game on two different devices is counted as one DPU. The term “Average DPU� is defined as the average of the DPU, determined as described above, for each day during the period presented. We use DPU and Average DPU to help us understand the size of our active player base that makes in-game purchases. This focus directs our strategic goals in setting player acquisition and pricing strategy.

Daily Payer Conversion: Daily Payer Conversion is defined as DPU as a percentage of DAU on a particular day. Daily Player Conversion is also sometimes referred to as “Percentage of Paying Users� or “PPU�. The term “Average Daily Payer Conversion� is defined as the Average DPU divided by the Average DAU for a given period. We use Daily Payer Conversion and Average Daily Payer Conversion to help us understand the monetization of our active players.

Average Daily Revenue Per DAU (“ARPDAU�): ARPDAU is defined for a given period as the average daily revenue per Average DAU, and is calculated as game and advertising revenue for the period, divided by the number of days in the period, divided by the Average DAU during the period. We use ARPDAU as a measure of overall monetization of our active players.

playAWARDS Platform Metrics

Available Rewards: Available Rewards is defined as the monthly average number of unique rewards available in our applications� rewards stores. A reward appearing in more than one application’s reward store is counted only once. A reward is counted only once irrespective of the inventory available through that reward. For example, one reward for a free night in a hotel room with ten rooms available for such free night is counted as one reward. Available Rewards only include real-world partner rewards and exclude PLAYSTUDIOS digital rewards. We use Available Rewards as a measure of the value and potential impact of the program for an interested player. It is assumed that the greater the variety and breadth of rewards offered, the more likely players will be to ascribe value to the program.

Purchases: Purchases is defined as the total number of rewards purchased for the period identified in which a player exchanges loyalty points for a reward. Purchases are net of refunds. Purchases only include purchases of real-world partner rewards and exclude any PLAYSTUDIOS digital rewards. Purchases are redeemed by the player directly with the rewards partner within the specified terms and conditions of the reward. The Company does not receive any compensation or revenue from Purchases. We use Purchases as a measure of audience interest and engagement with our playAWARDS platform.

Retail Value of Purchases: Retail Value of Purchases is defined as the cumulative retail value of all rewards listed as Purchases for the period identified. The retail value of each reward listed as Purchases is the retail value as determined by the partner upon creation of the reward. In the case where the retail value of a reward adjusts depending on time of redemption, the average retail value is used. Retail Value of Purchases only include the retail value of real-world partner rewards and exclude the cost of any PLAYSTUDIOS branded merchandise. We use Retail Value of Purchases to help us understand the real-world value of the rewards that are purchased by our players.

Retail Value of Daily Rewards Inventory: Retail Value of Daily Rewards Inventory is defined as the cumulative retail value of all rewards listed as available for the period divided by the number days in the period. For rewards with unlimited inventory, the maximum of number of rewards used in the calculation is 50. The retail value of each reward listed as available is the retail value as specified by the rewards partner upon creation of the reward. Retail Value of Daily Rewards Inventory only includes the retail value of real-world partner rewards and excludes the cost of any PLAYSTUDIOS branded merchandise. We use Retail Value of Daily Rewards Inventory to help us understand the real-world value of the rewards within our playAWARDS platform.

Non-GAAP Financial Measures

To provide investors with information in addition to results as determined by GAAP, the Company discloses Consolidated Adjusted Earnings Before Interest Taxes Depreciation and Amortization (“Consolidated AEBITDA�) as a non-GAAP measure that management believes provides useful information to investors. This measure is not a financial measure calculated in accordance with GAAP and should not be considered as a substitute for revenue, net income or any other operating performance measure calculated in accordance with GAAP.

We define Consolidated AEBITDA as net income (loss) before interest, income taxes, depreciation and amortization, restructuring and related costs (consisting primarily of severance and other restructuring related costs), stock-based compensation expense, and other income and expense items (including special infrequent items, foreign currency gains and losses, and other non-cash items). We also present Consolidated AEBITDA Margin, a non-GAAP measure, which we calculate as Consolidated AEBITDA as a percentage of net revenue.

We believe that the presentation of Consolidated AEBITDA provides useful information to investors regarding the Company’s results of operations because the measure assists both investors and management in analyzing and benchmarking the performance and value of our business. Consolidated AEBITDA provides an indicator of performance that is not affected by fluctuations in certain costs or other items. Accordingly, management believes that this measure is useful for comparing general operating performance from period to period, and management relies on this measure for planning and forecasting of future periods. Additionally, this measure allows management to compare results with those of other companies that have different financing and capital structures. However, other companies may define Consolidated AEBITDA differently, and as a result, our measure of Consolidated AEBITDA may not be directly comparable to that of other companies. For further information regarding these non-GAAP measures, including the reconciliation of these non-GAAP financial measures to their most directly comparable GAAP financial measures, please refer to the “Reconciliation of Net Loss to Consolidated AEBITDA� section of this press release.

Forward-Looking Statements

This press release contains forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995, including statements regarding our future financial and operating performance (including statements regarding outlook or guidance), our liquidity and capital resources, the development and release plans of our games, the impact of business restructuring and cost control initiatives including estimated amounts and timing of anticipated cost reductions, and our mergers and acquisition strategy, all of which involve risks and uncertainties. Actual results may differ materially from the results predicted, and reported results should not be considered as an indication of future performance. Forward-looking statements include all statements that are not historical facts and can be identified by terms such as “may,� “might,� “will,� “should,� “expects,� “plans,� “projects,� “anticipates,� “intends,� “believes,� “goal,� “work towards,� “estimates,� “predicts,� “potential� or “continue,� the negative of these terms and other comparable terminology that conveys uncertainty of future events or outcomes. These forward-looking statements involve known and unknown risks, uncertainties, assumptions and other factors that may cause actual results to differ materially from statements made in this press release, including our ability to develop and publish our games; risks related to defects, errors, or vulnerabilities in our games and IT infrastructure; our ability to attract new, and retain existing, players of our games; the failure to timely develop and achieve market acceptance of new games and maintain the popularity of our existing games; rapidly evolving technological developments in the gaming market; competition in the industry in which we operate; our financial performance; our ability to execute merger and acquisition transactions; legal and regulatory developments; risks associated with our international operations; geopolitical events and conditions; risks associated with business restructuring efforts, including the potential impact of restructuring activities on our business operations and financial performance; and general market, political, economic and business conditions. The achievement or success of the matters covered by such forward-looking statements involves significant risks, uncertainties and assumptions, including, but not limited to, the risks and uncertainties discussed in our filings with the Securities and Exchange Commission. All information provided in this release is based on information available to us as of the date of this press release and any forward-looking statements contained herein are based on assumptions that we believe are reasonable as of this date. Undue reliance should not be placed on the forward-looking statements in this press release, which are inherently uncertain. We undertake no duty to update this information unless required by law.

PLAYSTUDIOS, INC.

CONDENSED CONSOLIDATED STATEMENT OF OPERATIONS

(Unaudited and in thousands, except per share data)

Three Months Ended June 30,

Six Months Ended June 30,

2025

2024

2025

2024

Net revenue

$

59,338

$

72,590

$

122,047

$

150,418

Operating expenses:

Cost of revenue(1)

14,563

18,068

30,342

37,019

Selling and marketing

13,108

17,064

26,277

35,640

Research and development

14,214

16,743

27,888

34,764

General and administrative

11,345

11,645

23,206

23,424

Depreciation and amortization

9,535

11,654

19,167

23,220

Restructuring and related

60

1,379

1,395

2,017

Total operating costs and expenses

62,825

76,553

128,275

156,084

Loss from operations

(3,487

)

(3,963

)

(6,228

)

(5,666

)

Other income (expense), net:

Change in fair value of warrant liabilities

9

717

110

653

Interest income, net

946

1,374

1,852

2,794

Other loss, net

(207

)

(264

)

(1,005

)

(370

)

Total other income, net

748

1,827

957

3,077

Loss before income taxes

(2,739

)

(2,136

)

(5,271

)

(2,589

)

Income tax expense

(209

)

(475

)

(557

)

(589

)

Net loss

$

(2,948

)

$

(2,611

)

$

(5,828

)

$

(3,178

)

Net loss per share attributable to Class A and Class B common stockholders:

Basic

$

(0.02

)

$

(0.02

)

$

(0.05

)

$

(0.02

)

Diluted

$

(0.02

)

$

(0.02

)

$

(0.05

)

$

(0.02

)

Weighted average shares of common stock outstanding:

Basic

125,448

132,475

125,351

134,025

Diluted

125,448

132,475

125,351

134,025

(1)

Amounts exclude depreciation and amortization.

PLAYSTUDIOS, INC.

CONDENSED CONSOLIDATED BALANCE SHEETS

(Unaudited and in thousands, except par value amounts)

June 30,
2025

December 31,
2024

ASSETS

Current assets:

Cash and cash equivalents

$

112,860

$

109,179

Receivables, net

28,700

30,767

Prepaid expenses and other current assets

9,544

7,156

Total current assets

151,104

147,102

Property and equipment, net

14,647

16,118

Operating lease right-of-use assets

9,110

9,703

Intangibles assets and internal-use software, net

83,371

90,996

Goodwill

52,222

52,222

Deferred income taxes

3,683

3,399

Other long-term assets

2,096

3,415

Total non-current assets

165,129

175,853

Total assets

$

316,233

$

322,955

LIABILITIES AND STOCKHOLDERS� EQUITY

Current liabilities:

Accounts payable

3,688

1,518

Operating lease liabilities, current

3,586

3,405

Accrued and other current liabilities

34,162

44,495

Total current liabilities

41,436

49,418

Minimum guarantee liability

19,735

18,000

Contingent consideration

2,996

3,340

Deferred income taxes

531

381

Operating lease liability, non-current

5,793

6,659

Other long-term liabilities

451

442

Total non-current liabilities

29,506

28,822

Total liabilities

$

70,942

$

78,240

Stockholders� equity:

Preferred stock, $0.0001 par value (100,000 shares authorized, no shares issued and outstanding as of June 30, 2025 and December 31, 2024)

Class A common stock, $0.0001 par value (2,000,000 shares authorized, 130,523 and 127,734 shares issued, and 108,784 and 108,287 shares outstanding as of June 30, 2025 and December 31, 2024, respectively)

11

11

Class B common stock, $0.0001 par value (25,000 shares authorized, and 16,457 and 16,457 shares issued and outstanding as of June 30, 2025 and December 31, 2024, respectively.

2

2

Additional paid-in capital

335,674

327,951

Accumulated deficit

(37,152

)

(31,324

)

Accumulated other comprehensive income (loss)

1,548

(632

)

Treasury stock, at cost, 21,739 and 19,450 shares at June 30, 2025 and December 31, 2024, respectively

(54,792

)

(51,293

)

Total stockholders� equity

245,291

244,715

Total liabilities and stockholders� equity

$

316,233

$

322,955

PLAYSTUDIOS, INC.

RECONCILIATION OF NET LOSS TO CONSOLIDATED AEBITDA

(Unaudited and in thousands, except percentages)

The following table sets forth the reconciliation of net loss and net loss margin to Consolidated AEBITDA and Consolidated AEBITDA Margin, respectively, which we calculate as Consolidated AEBITDA as a percentage of net revenue. Net loss and net loss margin are the most directly comparable GAAP measures.

Three Months Ended June 30,

Six Months Ended June 30,

2025

2024

2025

2024

Revenue

$

59,338

$

72,590

$

122,047

$

150,418

Net loss

$

(2,948

)

$

(2,611

)

$

(5,828

)

$

(3,178

)

Net loss margin

(5.0

)%

(3.6

)%

(4.8

)%

(2.1

)%

Adjustments:

Depreciation & amortization

9,535

11,654

19,167

23,220

Income tax expense

209

475

557

589

Stock-based compensation expense

4,608

4,930

8,866

9,724

Change in fair value of warrant liability

(9

)

(717

)

(110

)

(653

)

Change in fair value of contingent consideration

(169

)

156

Restructuring and related(1)

60

1,378

1,395

2,016

Other, net(2)

(572

)

(971

)

(1,002

)

(2,266

)

Consolidated AEBITDA

10,714

14,138

23,201

29,452

Consolidated AEBITDA Margin

18.1

%

19.5

%

19.0

%

19.6

%

(1)

Amounts reported during the three and six months ended June 30, 2024 relate to internal reorganization costs, including severance-related costs, fees related to evaluating various merger, acquisition and restructuring opportunities, and legal fees and others costs incurred in connection with litigation arising out of the Acies Merger transaction. Amounts reported during the three and six months ended June 30, 2025 relate to internal reorganization costs, including severance-related costs, fees related to evaluating various merger and acquisition opportunities, and non-recurring legal costs.

(2)

Amounts reported in “Other, net� include interest expense, interest income, gains/losses from equity investments, foreign currency gains/losses, and non-cash gains/losses on the disposal of assets.

PLAYSTUDIOS, INC.

SUPPLEMENTAL DATA - SEGMENT INFORMATION

(Unaudited and in thousands, except percentages)

The following table sets forth the financial data for our reportable segments.

Three Months Ended June 30, 2025

Three Months Ended June 30, 2024

playGAMES

playAWARDS

Total

playGAMES

playAWARDS

Total

Net revenue

Virtual currency

$

47,981

$

227

$

48,208

$

56,477

$

$

56,477

Advertising

11,128

11,128

16,006

16,006

Other

2

2

105

2

107

59,109

229

59,338

72,588

2

72,590

Segment expenses

Cost of sales

14,539

24

14,563

18,068

18,068

Payroll & related

9,079

1,453

10,532

9,783

2,798

12,581

User acquisition

9,066

9,066

13,122

13,122

Other

9,950

1,138

11,088

9,695

680

10,375

42,634

2,615

45,249

50,668

3,478

54,146

Reportable segment AEBITDA

16,475

(2,386

)

14,089

21,920

(3,476

)

18,444

Other operating expense

Corporate and other

3,375

4,306

Restructuring expenses

60

1,379

Other reconciling items

(2

)

138

Stock based compensation

4,608

$

4,930

Depreciation and amortization

9,535

11,654

17,576

22,407

Non-operating income (expense)

Change in fair value of warrant liabilities

9

717

Interest income, net

946

1,374

Other expense

$

(207

)

$

(264

)

748

1,827

Loss before income taxes

(2,739

)

(2,136

)

Income tax expense

$

(209

)

$

(475

)

Net loss

$

(2,948

)

$

(2,611

)

Six Months Ended June 30, 2025

Six Months Ended June 30, 2024

playGAMES

playAWARDS

Total

playGAMES

playAWARDS

Total

Net revenue

Virtual currency

$

98,673

$

375

$

99,048

$

116,724

$

$

116,724

Advertising

22,991

22,991

33,448

33,448

Other

8

8

244

2

246

121,664

383

122,047

150,416

2

150,418

Segment expenses

Cost of sales

30,302

40

30,342

37,019

37,019

Payroll & related

18,254

3,020

21,274

19,906

5,849

25,755

User acquisition

19,223

19,223

27,876

27,876

Other

19,101

1,998

21,099

20,244

1,251

21,495

86,880

5,058

91,938

105,045

7,100

112,145

Reportable segment AEBITDA

34,784

(4,675

)

30,109

45,371

(7,098

)

38,273

Other operating expense

Corporate and other

6,908

8,821

Restructuring expenses

1,395

2,017

Other reconciling items

1

157

Stock based compensation

8,866

$

9,724

Depreciation and amortization

19,167

23,220

36,337

43,939

Non-operating income (expense)

Change in fair value of warrant liabilities

110

653

Interest income, net

1,852

2,794

Other expense

$

(1,005

)

$

(370

)

957

3,077

Loss before income taxes

(5,271

)

(2,589

)

Income tax expense

$

(557

)

$

(589

)

Net loss

$

(5,828

)

$

(3,178

)

PLAYSTUDIOS, INC.

SUPPLEMENTAL DATA - NET REVENUE

(Unaudited and in thousands, except percentages)

The following table summarizes the Company’s virtual currency revenue disaggregated by type and by platform:

Three Months Ended
June 30,

Six Months Ended
June 30,

2025

2024

Change

% Change

2025

2024

Change

% Change

Net revenue

Virtual currency

48,208

56,477

(8,269

)

(14.6

%)

99,049

116,724

(17,675

)

(15.1

%)

Advertising

11,128

16,006

(4,878

)

(30.5

%)

22,991

33,448

(10,457

)

(31.3

%)

Other revenue

2

107

(105

)

(98.1

%)

7

246

(239

)

(97.2

%)

Total net revenue

59,338

72,590

122,047

150,418

Virtual currency revenue

Third party platforms

41,525

53,245

(11,720

)

(22.0

%)

87,395

111,168

(23,773

)

(21.4

%)

Direct-to-consumer (DTC) platforms

6,683

3,232

3,451

106.8

%

11,654

5,556

6,098

109.8

%

Total virtual currency revenue

48,208

56,477

99,049

116,724

DTC revenue as a percentage of virtual currency revenue

13.9

%

5.7

%

8.2

%

143.9

%

11.8

%

4.8

%

7.0

%

145.8

%

PLAYSTUDIOS, INC.

SUPPLEMENTAL DATA � PLAYGAMES KEY PERFORMANCE INDICATORS

(Unaudited and in thousands, except percentages and ARPDAU)

Three Months Ended
June 30,

Six Months Ended
June 30,

2025

2024

Change

% Change

2025

2024

Change

% Change

Average DAU

2,347

3,220

(873

)

(27.1

)%

2,489

3,357

(868

)

(25.9

)%

Average MAU

10,046

13,597

(3,551

)

(26.1

)%

10,730

14,174

(3,444

)

(24.3

)%

Average DPU

19

24

(5

)

(20.8

)%

20

26

(6

)

(23.1

)%

Average Daily Payer Conversion

0.8

%

0.8

%

� pp

%

0.8

%

0.8

%

� pp

%

ARPDAU (in dollars)

$

0.28

$

0.25

$

0.03

12.0

%

$

0.27

$

0.25

$

0.02

8.0

%

pp = percentage points

PLAYSTUDIOS, INC.

SUPPLEMENTAL DATA � PLAYAWARDS KEY PERFORMANCE INDICATORS

(Unaudited and in thousands, except percentages and Available Rewards)

Three Months Ended
June 30,

Six Months Ended
June 30,

2025

2024

Change

% Change

2025

2024

Change

% Change

Available Rewards (in units)

331

561

(230

)

(41.0

%)

349

541

(192

)

(35.5

%)

Purchases (in units)

199

520

(321

)

(61.6

%)

480

1,020

(540

)

(52.9

%)

Retail Value of Purchases

$

12,662

$

31,405

$

(18,743

)

(59.7

%)

$

29,647

$

71,997

$

(42,350

)

(58.8

%)

Retail Value of Daily Rewards Inventory

$

3,060

$

1,775

$

1,285

72.4

%

$

2,532

$

1,838

$

694

37.8

%

PLAYSTUDIOS CONTACTS

Investor Relations

Jason Hahn

[email protected]

Media Relations

[email protected]

Source: PLAYSTUDIOS, Inc.

Playstudios Inc

NASDAQ:MYPS

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137.23M
88.09M
19.61%
37.96%
0.34%
Electronic Gaming & Multimedia
Services-prepackaged Software
United States
LAS VEGAS